It can be downloaded from RPGMaker.net.
The start of this game takes place sometime after the introduction of LISA: THE PAINFUL. The player controls the main character, Lisa Armstrong. The story follows her descent into madness, which stems from the physical and sexual abuse inflicted on her by Marty Armstrong. The goal is to obtain VHS tapes of Lisa's memories while exploring the game's various zones.
In the game's beginning sequence, Lisa is forced to remain in her room by Marty and is not allowed in any other rooms of the house. If he catches her outside her room, she is sent straight back. Her room is bare and very unclean. During the start of the game, the relationship between Lisa and Marty is unknown. The player might assume that she is his wife or daughter.
Marty is found on the lower level of his house, constantly watching television. He is surrounded by broken bottles and other garbage. Marty plays the role of Lisa's captor and abuser, holding her prisoner inside his home.
- "Did you really think that would work? I'll never leave you. You have to swallow me, get over it. "
Rick is notable for being the only character in the game apart from Marty and Lisa. His design strongly evokes the shape of a human penis, and his dialog has obvious phallic connotations. He could be Lisa's own representation of Marty's member, influenced by the rapes she endured. The player must kill him many times in order to proceed.
Marty's HouseEditMarty's house, inside Lisa's room. Lisa's room is unclean, with clothes strewn everywhere. Outside her room is a hallway leading to Marty's bedroom and downstairs. If the player examines Marty's door, Lisa will say that he always keeps it locked. Downstairs is a living room and a kitchen, as well as a TV that Marty is parked in front of. If the player navigates Lisa to the right or in front of Marty, he forces her back to her room. The first goal of the game is to escape from Marty's house, which can be achieved by heading left, behind the couch, and out the door.
Outside Marty'sEditLisa attempts to run away, she walks through a green forest, leaving Marty's dilapidated house behind. The lighting brightens and waterfalls are seen and heard in the background. As she continues, however, she steps into a dark fantasy where Marty's face is plastered all over the sky. The peaceful sounds of the forest are replaced by the hellish sounds of Marty's TV. After running along a narrow walkway covered with trash and rubbish, she again sees Marty, who asks if Lisa is running away again. The game cannot continue until the player says yes. He tells her that it is useless to try to escape. Lisa is then transported to the main hub of the game, the Lobby.
The LobbyEditYume Nikki called the Nexus, since each door leads to a different area. There is a bed to the right, which serves as a save point. There is also a VCR to the left. To play VHS tapes here, Lisa first has to acquire them. The doors at the top lead to the following zones:
- Red Door - The Town
- Iron Ladder - The Blank Road
- Tin Door - The Mansion
- Rope - The Rope Room
- Sand Door - The Sea
- Red Ladder - The Bile Road
The TownEditLisa to move rocks out of her path. Move the top rock down twice and the left rock left once to continue. Travel north and you will see another rock puzzle. Move through it to progress. Marty in the water. It is possible to use a noclip cheat to float over the water and talk to him. If you do so, he will say "are you cheating? fuck you." Marty. He will ask Lisa if she thinks his struggle is funny. Marty looking directly into the sun. There is also a toilet here. If the player interacts with this toilet, Lisa will vomit into it. (Note: this vomit noise is the same sound sample used in the LISA: THE PAINFUL song, Work Harder, but it is sampled higher.) Marty in varying stages of drunkenness. This area may be meant to represent Marty when he drinks regularly. Many of these drunken Martys have lewd dialogue, such as "I'd fruuck her, is she huh? ooooooh...." and "Fuck ta fuck ya..." The room to the top right is where the bartender is. He will give Lisa some Rum. Bring this to the cement house in the north end of town. Marty, hinting at the hidden path behind the cement building. Move along the left of it and head up to find the path. Follow it until its end, where you will see yet another image of Marty. He will give Lisa a Banana, and then ask "Was it worth it?" This is an obviously ambiguous question. Marty inside this building will give Lisa a Red Key for the gate in the top left of the map. Marty. Give him the Banana and obtain a Banana Peel in exchange. Head down the ladder to the south and into the Mountains.
Head back to the Lobby by hitting shift and walk through the Sand Door. Walk right and speak to the Marty on the raft. Give him your Banana Peel and he will float off, leaving behind a Napkin.Marty Spider. If you touch these enemies at any time, they will move you backward, hindering your progress through the cave. This Marty Spider is rather slow, so lure him out and walk past him. Do your best to move through the spider maze. This may be challenging until you get the hang of it. For the second set, stand on the right tile of the coloured squares and, when possible, move to the safe zone on the right side. Once the second Marty Spider has gone, you can slip by. spiders. One moves horizontally and the other one moves randomly. Once you reach the top, the Marty Spiders will try to move away from you in a very disjointed manner. Walk slowly towards them and allow them to run away from you. Sometimes you may need to stand near them for ten or so seconds before they take the hint. You will still get sent back if they touch you.
The Rope RoomEdit
The Blank RoadEditMarty smiling, wearing a suit, and showing a heart when interacted with. This seems to show the side of Marty that will do anything to get what he wants. Alternately, it could represent a better time when he was kinder to Lisa. Multiple images of this type of Marty can be found here, and there is even a toilet that Lisa can use without vomiting. Martys, as well as opening a staircase to the upper left. Walk down this staircase.
The Bile RoomEditLisa's repulsion for Marty and his hypocritical Christianity. This area is filthy, featuring distorted, monstrous images of Marty, garbage-filled houses, and golden crosses erected in many places. Marty Spiders. Each Spider has a pattern. Wait for the right time and walk through. For the second puzzle, push the rock over the spider Blocking the doorway to trap it. For the third puzzle, move the rocks to block only the three fast Marty spiders, then push them towards the wall. The last rock can be used to block the Marty in the doorway. Go up the stairs at the end.
- "Oh hi. My name is Rick. I like exploring caves. I like friction. Oh. and I'm a sensitive guy as well. ... But you already knew that didn't you... I hope to see you soon... Don't run too far... I'll be waiting...."
You will be returned to the Lobby.
The MansionEditMarty. To continue, Lisa has to physically enter Marty from the left hand side of his body. This is symbolic of Lisa being unable to forget the moment in which she is sexually abused. The map you are teleported to is called "Inside Him." Go north and interact with yourself. You will then be teleported back to the Lobby. Pick up the Necklace.
The EndEditMarty appears nude tell you that you're wasting your time. You will then be teleported to an infinite white room. You can obtain one of two endings here, each as futile as the other.
To obtain the normal ending, stay inside this room and let Marty speak to Lisa automatically.
- "You really don't get it do you? You really thought you could forget? Why are you trying so hard?... Accept it. You can't fight something that already happened. There is no understanding, no purpose... There is only life, and this one is yours. Accept it. I'm here to stay."
- ―Vision of Marty
Lisa went through, and regardless of how much she runs, Marty will always be inside her head tormenting her. No matter how far she walks, Marty's face will always resonate in her mind.
Lisa will be confronted with a image of her mother from the back. This confirms to the player that Lisa is Marty's daughter and not his wife. Knowing this explains the sick imagery contained within her psyche. Her mother will say:
- "Lisa... is that you? Lisa I. I'm sorRy. III'mmmM soRRy... LiiiiisSSAAAAAAA..... I Did'NT waaaaaa.... NNt Too LEEEave. Liiiiiisssssaaaaa. I didddd'nt WANT to diiiEEE. Liisa, I looveEE YouU. Doooon't gooooo!! YOOu can't.... You can't run... "
- Austin Jorgensen has stated in interviews that the idea behind LISA: The First (and, later, Brad in The Painful RPG) was based on an ex-girlfriend who was scarred by memories of her abusive father, as it had made him realize how much memories can affect people.