As with most RPGs, Party Members and enemies can become under the effects of a Status Effect. These can either boost the owners prowess or hinder it, as well as possibly damage them over time. These effects can also linger after battle for Party Members and can knock a Party Member out or even kill them permanently.
Icon | Name | Effects | Duration |
---|---|---|---|
KOed[] |
Prevents the effected from fighting.
Experience Rate 0%. |
Until revival | |
Poison[] |
Deals 2% damage each turn.
(10% for enemies and when inflicted by Poison Bite). |
4~7 turns or 100 steps
(1~5 or 300 steps for enemies and when inflicted by Poison Bite) | |
Deep Poison[] |
Deals 4% damage each turn. | 1~5 turns or 300 steps | |
Blind[] |
Hit Rate - 70% | 3~5 turns. Removed at end of battle. | |
Silence[] |
Seal Powers and Skills. | 3~5 turns. Removed at end of battle. | |
Confusion[] |
Cannot act. | 2-5 turns. 50% chance of removal when hit. Removed at end of battle. | |
Sleep[] |
Cannot act.
0 Evasion. |
1~3 turns. 100% chance of removal when hit. Removed at end of battle. | |
Scared[] |
Cannot act.
0 Evasion. |
1-3 turns. Removed at end of battle. | |
Wary[] |
Decreases Defense by 70%. | Only through skills, items or resting | |
Stun[] |
Cannot act. | 1~2 turns. Removed at end of battle. | |
Guard[] |
Reduces damage taken by 50%. | 1 turn. Removed at end of battle. | |
Rage[] |
Increases Critical Chance by 30%. | 5 turns. Removed at end of battle. | |
Pissed[] |
Hit Rate -60%. Critical Chance +50%. Automatically Attacks Anyone. | 3~6 turns. Removed at end of battle. | |
Hide[] |
Targeted 90% less by enemies.
Evasion +60%. |
5 turns. Removed at end of battle. | |
Ironbody[] |
Blocks 90% of Physical Damage. | 3 turns. Removed at end of battle. | |
Cover[] |
User takes all damage dealt to allies. | 1 turn. Removed at end of battle. | |
Taunt[] |
Target Rate +1000%. | 40% chance to be removed if attacked | |
Counterattack[] |
Deals all damage taken and reflects it to attacker. | 3 turns. Removed at end of battle. | |
Burning[] |
Deals 5% damage each turn. | 1-3 turns. Removed at end of battle. | |
Crying[] |
Hit Rate -50%. | 3~5 turns. Removed at end of battle. | |
Paralysis[] |
Can't act.
Evasion 0%. |
1~3 turns. Removed at end of battle. | |
Weird[] |
Reduces Attack by 20%.
Reduces Defense by 30%. |
4~6 turns. Removed at end of battle. | |
Bleed[] |
Deals 2% damage each turn. | 2~4 turns or 100 steps. | |
Hungover[] |
-3 Attack Speed. -40% Attack. -40% Evasion. +40% Crit Rate. | 2~4 turns. 100 steps. | |
Drunk[] |
Attack Speed -1. Hit Rate -30%. Evasion -20%. Critical Chance +70%. Attack 40%. Special Attack -40%. Defense -30%. | 4~5 turns. 100 steps. | |
Stink[] |
Evasion +10%. | 1~3 turns. 200 Steps. | |
Withdrawal[] |
Attack -90%. Defense -50%. Agility -60%.
Max HP -30%. Luck -30%. Evasion -60%. Attack Speed -1. Hit Rate -80%. |
20~30 turns | |
Joyed[] |
Hit Rate +80%. Critical Rate +100%.
Defense +200%. Special Defense +200%. State Resist: Withdrawal. |
6~10 turns. | |
Fallen[] |
Cannot Act.
Evasion 0%. |
1 turn. Removed at end of battle. | |
Cool[] |
HP Regen +3%. | 3~8 turns. Removed at end of battle. | |
Super Cool[] |
HP Regen +6%.
SP Regen +5%. |
4~8 turns. Removed at end of battle. | |
Extorted[] |
Doubles the Mags dropped by enemies death. | ||
Oiled Up[] |
Target inflicted takes 350% Fire Damage. | 1~6 turns. | |
Party Mode[] |
Attack +10%. Special Attack +10%.
Agility +10%. Luck +10%. |
1~8 turns. Removed at end of battle. | |
Depression[] |
Attack -20%. Defense -70%. Agility -30%. | 3~4 turns. | |
Kat Gone[] |
Disables Kat skills. | 3 turns. | |
Critter Gone[] |
Disables Critter skills. | 3 turns. | |
Dead | Experience rate 0%. Cannot Act.
State Resist: KOd. |
Forever. Deletes the party member once they get it. | |
Tired[] |
ATK Speed - 3, [HIT] -40%, EVASION-40%, CRIT + 40% | 200 steps | |
Flustered[] |
Paralyzes enemy. | 1~3 turns | |
Empowered[] |
ATK * 110% | 2~3 turns |
Trivia[]
- Before Definitive Edition, the statuses Rage and Pissed had the same icon. The same goes for the statuses Scared and Wary.